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However with the release of a 64 bit simulator, memory was no longer an issue, so after its release I have expanded me scenery collection.
#Generic mod enabler dcs 32 bit#
While P3D was still in 32 bit (until May 2017) I did not spend a lot of money on scenery, as additional HD scenery eats up memory, and in 32 bit we had less than 4 GB available. Except my PMDG/Boeing the only other planes I've like been the A2A C182 and Majestic Q400 (still waiting for the latter in a P3Dv4 version). I have had a few other payware planes than the one from PMDG (Boeing 737, 747, 777), but most of these have not been on my computer for long. I truly love the work done by PMDG as their planes are superbly modelled on the real aircraft's (both how they are modelled in 3D, but more importantly: their flight-model and the systems being modelled). Looking at a scenery (Airport) it is easy to jump into a single engine prop and buzz around the airport while looking at the scenery, but otherwise I prefer flying big jets (mostly Boeing 737, 747, 767, 777). So the planes bundled with the sim never gets my attension since they all have to simple flight-model along with systems/avionics not being simulated far enough. When flying I always want it to be "as realistic as possible" (within the limitations that I am not sitting in an actual flight deck with all panels, knobs/buttons and controls). However in 2017 P3D v4 finally became a 64 bit application, which meant memory was no longer the issue. Like FSX when it was released in 2006, the first 3 versions of P3D was 32 bit, which limited the amount of memory usable by the program to less than 4GB. So in stead I went for Lockheed Martin Prepar3d (P3D), which is a "further development of FSX" (as Lockheed Martin acquired the license from Microsoft to do so).
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Generally I like steam-apps but for Flight Sim it was "a problem" as many plug-ins/add-ons are not Steam aware (FSX:SE don't install into the same folder as FSX). The original FSX version is long gone (no one are selling original/new CDs), but today FSX is available via Steam (FSX:SE). So when I got the urge to fly again I had to start all over. The image next to this text is an old screen-shut of my scenery, which is very simple compared to the UK2000 scenery of Prestwick (as seen in the banner above).įor a series of years other things became more important and I thought my flying days were over (so I trashed my original FSX version along with all the plug-ins I had bought). I even got a nice mail from the manager at Prestwick Airport congratulating me with the job done, as he had seen my work, since his son was using my scenery in MSFS.
![generic mod enabler dcs generic mod enabler dcs](https://www.digitalcombatsimulator.com/upload/iblock/615/6.jpg)
One of my fellow "colleagues" (Alex Rodger) at the Virtual Airline (living near Prestwick) was allowed access to the Airport (and had a great day there) and later supplied me with some photos which allowed me to make my virtual representation "look like the original" - bear in mind we are back in the year 2000, so tools and visual effects in MSFS was a scare resource. In these years I spend a lot of time combining my developing skills and passion for Flight-Sim by developing various addons/tools, joining a Virtual Airline, repainting planes, and I did some minor Scenery-tweaks before making a complete Scenery from scratch for Prestwick Airport (EGPK) in Scotland, which was my home-plate at that time. All the way through MS FS1 to FSX I was very keen on flying (especial the era from Flight Simulator 95 to FSX). Anyhow my interest in aircraft's never died, so Flight Simulation always been one of my passions.
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When I was a young boy my dream was to become a Pilot, but getting my first Computer (Commodore VIC-20) when I was 14, I started getting interesting in developing software, so I became a software developer in stead.